Back to case studies

Seenova

Role
Product Designer (freelance)
Timeline
2023–25
Platform
Creative Communication Agency
Teammate
Alireza Gharibi — Rive

Overview

Product logic before the interface — then something operable.

Seenova is a creative communication agency. On a freelance engagement from 2023 to 2025 I framed behaviour, shaped interaction, and left prototypes the team could click through — not decks they could only admire. Design Technologist work: close the loop before the polish pass.

The interface arrived late on purpose. By then the argument was already sharper: who the product was for, what had to be true, and which interactions carried the work.

Product architecture Interaction model Interactive prototypes

The Challenge

The product still needed a spine.

Without a clear model of users, jobs and interaction rules, every new screen reopened basic questions. The risk was not ugly UI — it was a product that could not explain itself to the people building it, or to the people using it.

Scope stayed freelance-tight. Detail that sits under NDA stays off this page; what remains is the shape of the work.

Constraints

  • Freelance scope — architecture and interaction had to be legible after handoff.
  • Product UI detail under NDA; only process shape and an operable file are public.
  • No polish pass before the behaviour model was agreed.
  • Prototypes had to be operable, not ornamental.

Research & Discovery

Frame the problem before sketching the fix.

Discovery stayed close to the work itself: clarifying who the product had to serve, what each group needed to accomplish, and which interactions were load-bearing. Evidence over ornament. Behaviour over opinion.

Methods

  • User and job framing — who it serves, and what has to be true.
  • Interaction inventory: paths, states and handoffs that carry the work.
  • Prototype-led validation instead of static-screen review.
  • Handoff naming — states and flows left in a form engineering can build from.
The invisible decisions that shape how people move through a product matter more than the pixels they notice.

What the evidence changed

  • Several early screen ideas were premature — the spine was still missing.
  • Load-bearing interactions mattered more than decorative ones; the order of work flipped.
  • An operable prototype changed what stakeholders argued about: behaviour, not appearance.

Process

Frame, shape, prototype, hand off.

  1. 01

    Frame the product

    Who it serves, what has to be true, and which decisions belong before any screen.

  2. 02

    Shape the interaction

    Paths, states and handoffs — the behaviour people take when nobody is watching.

  3. 03

    Prototype until operable

    Interactive prototypes the team could click through — not a deck they could only admire.

  4. 04

    Handoff without translation tax

    Names, states and flows left in a form engineering could build from — judgment stayed human.

The Solution

A product spine the team could build on.

Interactive prototype

Move over the stage — an operable Rive file instead of a before / after slide. Rive implemented by Alireza Gharibi.

Interactive prototype

Architecture

Who it is for, and what has to be true before a screen makes sense.

Interaction

Flows designed as behaviour — not as decoration layered on late.

Prototype

Something clickable, testable, and wrongable — before production.

Outcomes

What moved.

  • Product architecture framed before the interface arrived.
  • Interaction model the team could argue with and build from.
  • Interactive prototypes — operable, not ornamental.
  • Handoff without translation tax — names, states and flows engineering could use.

What held.

  • Delaying the interface until the spine existed saved more time than any polish pass would have. Screens answered themselves once the rules were clear.
  • Operable prototypes changed the review. Stakeholders argued about behaviour instead of taste.
  • Freelance scope is not a reason to leave judgment implicit. Naming states at handoff is what made the work survivable after I left.